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What’s an escape room?

An escape room is an alternative leisure activity coming from Hungary. Its popularity has risen thanks to the flexibility of its rules and objectives. Nowadays it is difficult to find a Spanish city without any classic escape center, although there are so many people who have never experienced it.

Briefly, it is a 60-minute-long game in which participants are given some advices on conflict resolution, teamwork, leadership, effective communication, etc. The gamers will be in a room arranged according to the nuanced plot of the game, where they have to work together at solving a mystery, finding an object, deactivating a fictitious explosive, to finally reach their objective. For that purpose, they have to solve puzzles, decode enigmas, brain teasers, riddles etc., using logic and collective intelligence to solve them. There is always someone (the game master) monitoring and giving support if needed, and a security key or “panic button” is available at any time for players, just in case any of them become indisposed so that the rest of the team may go on playing.


Our proposal

Our proposal considers the experiences gained at escape rooms as a game and includes a specific content related to a struggle faced by many LGBT persons: Coming-out. Our portable escape room allows around 35 people to play simultaneously and it presents to them a reality shared by LGBT community members.

Coming out is one of the most sensitive moments of LGBT people's lives. #SoyVioletaEscapeRoom aims to share LGBT realities in school and make students aware of the difficulties faced by people who are not heterosexual due to their visibility. Enhancing wellbeing, empowerment and self-esteem among teenagers and transforming schools into safe spaces are two of key goals with #SoyVioletaEscapeRoom.


There is not one single closet, but as many as there are personal contexts. Thus, the storyline deals with analyzing all these personal contexts collaboratively, as well as delving into the consequences of the imperative of heterosexuality and its presumption.


Violeta is a 17-year-old teen woman. Despite being a good student and having a very wide circle of friends with whom she shares some of her hobbies (skating and gaming), lately she keeps thinking about something she is worried about: her life experiences have made her identify as a lesbian, and she does not know how the news will be taken by her friends or her family. She doesn’t even know if she should tell them.

In this activity we will explore with Violeta the different situations that she will have to face in order to come out. We will accompany you in this adventure until you are able to break the closet.

Game playing


  1. To apply teamwork strategies

  2. To practice rational decision making

  3. To promote the use of Information and Communication’s Technology at an organizational and management level.

  4. To boost logical-rational thinking in conflict resolutions

  5. To recognize and prevent situations of LGBTIphobia

  6. To make the LGBTI diversity visible

  7. To eradicate false myths about LGBTI people

  8. To encourage a climate of communication among equals in order to address conflicts over sexuality.

  9. To promote empathy and respect towards diversity.

How this works out in practice

The game will start at the beginning of the countdown that will be projected in the room. Strategically, some plotters with QR codes will be located in some points of the room. The purpose of these codes is to facilitate mobility and the exchange of information among the teams.